Some operators have the responsibility of managing multiple broadcasters and some very minor bugs can slip through if we don't take special care to cancel each of the broadcasters inside of that operator. In our scenario, this bug only shows up if you logout the values through an operator it doesn't even manifest inside of our game. But having a broadcaster that sticks around when you wanted it to cancel can lead to a lot of weird behaviors. So if your application starts acting up make sure to check in each of the operators that broadcasters are being canceled properly.